Saturday, September 10, 2011

52 Pick Up Part 1

New DC in Review: Week 1


ACTION COMICS:  “Faster than a speeding bullet, more powerful than a locomotive, able to leap tall buildings in a single bound.” This is the depiction of Superman generations grew up with during the Golden age of comics and through Max Fleischer cartoons. In Action Comics #1, Grant Morrison is making that Superman canon again. Over the course of Superman’s publication history, Superman’s powers, sense of morality, and characterization has changed drastically; as has our perception of the character. All these changes have occurred in reboots and re-envisions, giving each generation their own Superman, but depriving past generations of the version they had grown to love. Action Comics is placed 5 years in the past, when Superman has first arrived on the scene, and Grant Morrison takes advantage of this in order to make Superman’s fictional history mirror how he has changed in reality. Bringing the Golden age to the present, Superman begins his adventures with only the powers listed above, and is seen fighting crime in a manner we today see as more akin to Batman’s tactics, but seemed par the course when the character was first introduced. The crimes he fights are similar in nature to those he first faced during Great Depression fueled stories, perhaps in an attempt to parallel today’s economic downturn. Although his jeans, cape, t-shirt, and work boots ensemble appears ridiculous on the cover, it surprisingly works quite well throughout the issue, especially during action filled panels. The issue focuses primarily on Superman himself, but does indulge the audience with the inclusion of some of his main cast; namely Lois Lane, Jimmy Olsen, Sam Lane, and Lex Luthor. Only a few panels are shown of Superman as Clark Kent, but they are enough to help frame the character, and show where he is in life. Clark wears baggy, loose fitting clothes to disguise his identity, and works at the Daily Star, while Lois and Jimmy are at the Daily Planet.  The alternate cover by Jim Lee further alludes to the Max Fleischer cartoons by showing Superman surrounded by the robots from “The Mechanical Monsters,” which he may actually face in a later issue. I was very impressed with this first issue of Action Comics, not only in their wonderfully amalgamated depiction of Superman, but also of the world he inhabits. Grant Morrison’s writing is superb, and leaves me with a great sense of nostalgia mixed with anticipation for what’s to come.


ANIMAL MAN: The debut issue opens up with a magazine article on Buddy Baker and how his social activism as Animal Man has made him a cultural fad, with his “A” emblem becoming a rallying symbol for hipsters. A large emphasis is placed on Buddy’s family life and the effect his powers and careers have had on them. This, added with his passivity and vegetarianism, helps present Animal Man as very human, very relatable character. Strange, alarming, mysterious and exciting, this comic is everything you would expect from a great Animal Man tale. The only bad thing is the outfit. I miss the jacket, goggles, and orange parts of the outfit; especially since the new suit looks like a rejected Aquaman outfit from the ‘90s.


BATGIRL:  The redaction of Barbara Gordon’s time as Oracle, and the restoration of her full physical capabilities has been a matter of great controversy with the premiere of this comic. Although I may not agree with the decision to change Babs’ history, I do believe D.C. approached the change in the right way by acknowledging the events of The Killing Joke, and using it as a point from which the character can grow and develop. Polarizing this was the decision to revert Barbara Gordon back to simply being “Commisoner Gordon’s daughter” when she is not Batgirl. That is to say, in this new history Babs has spent the last 3 years in physical therapy while still living with her Dad. She has not moved out on her own, begun her own career, or become a computer hacker extraordinaire. Basically she remained in a state of arrested development both physically and emotionally for the last three years, resulting in a Batgirl with internal dialogue like “Tonight, I’m not the Police Commissioner’s daughter. Tonight, I’m the one who pored over the details of the confidential police reports when her dad wasn’t looking.” This is sad, because the Barbara Gordon who was Oracle had grown into her own person, no longer defining herself as simply “the police commissioner’s daughter,” and she had enough computer skills that finding information by sneaking a peak at her dad’s folders would be beneath her. I believe the core problem is this change is that, as Oracle Barbara Gordon was a fully developed woman, whereas as Batgirl, the emphasis is on the girl. Regardless of this debate, the issue was done very well. Batgirl’s costume is a great combination of the classic look, with a darker, edgier feel to it that is less flamboyant, and better suited for striking fear into the heart of criminals. It was great to see Batgirl ride a motorcycle again, and I was glad that she was given her own villain for this first arc, instead of recycling on of Batman’s rouge gallery. Despite the controversial change, this series has a lot of potential for great character development, dialogue, and action.

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BATWING: I admit, going in I didn’t expect much from this title. However, I was pleasantly surprised to find that it is an all around very well put together comic. The artwork is clean, aesthetically pleasing, and helps move the action smoothly and beautifully. Although it could be argued that the main character stands in the shadow of the Bat, Batman’s influence is that of a mentor and is somewhat marginal. The antagonist, Massacre, is realistically evil, as if he was someone you could actually encounter while in Africa, making him incredibly menacing and scary. Batwing offers a beautifully drawn story about crime fighting in a world unfamiliar to most, which strides from the normal metropolitan setting, and makes for a very entertaining comic.

DETECTIVE COMICS: Living up to its name, Detective Comics #1 is at its heart, a hard boiled mystery. Most of the tale is narrated by Batman, allowing us to see what he thinks, and how he perceives characters such as the Joker. The antagonist of the first arc is the mysteriously creepy Dollmaker, whose motives have yet to be seen, but has a strange relationship with the Joker, who for reasons unbeknownst to even Batman, is naked for half the issue. The dialogue and tone are reminiscent of Batman: Year One, and Batman: the Long Halloween, as are Batman’s relationships with Jim Gordon, and the GCPD. The changes in Batman’s costume are practically unnoticeable, and the Joker is presented as a much darker version of his Silver Age depiction. Throughout the issue, we are treated to clichéd badass Batman statements such as “You can’t run. I OWN the night” which help to make this seem like the definitive version of Batman. The final page is shockingly disturbing and imbues the reader with a multitude of questions while leaving them begging for the next issue. Honestly, this is some of Batman at his finest, I highly recommend picking it up.


GREEN ARROW: Oliver Queen is dead. Long live Oliver Queen. If you liked the Smallville Green Arrow, you will love this new series. If you liked the loud mouthed, chili cooking, opinionated, hard travelling, goateed bastard that was the canonical Green Arrow, then you will hate this series. The character of Ollie appears to be completely re-envisioned into a shoddy ripoff of Tony Stark, sans the interesting character flaws and quirks. No relationships with his former supporting cast are shown, and there is only a slight mention of his origin, but nothing specifically about the island. Instead of a formerly rich trust fund failure, Oliver Queen has accepted the role of the head of Queen Industries, and is apparently somewhat of a wunderkind. The theme of modern technology is articulated throughout the issue, with Ollie even ripping off 007 and creating his own Q division and Q gadgets, including Q phones and Q pads for the kids.  This new Green Arrow seems to have his sights set on the younger generation, but I hope that this is just a faze and that the true Ollie eventually returns.


HAWK AND DOVE: Unlike almost every other D.C. title, Hawk and Dove #1 does not see the characters reinvented or reinvigorated in any way, despite the fact that they desperately need a change. The duo are uninteresting, do not mesh well, and Hawk is an incredibly unlikeable character. Rob Leifeld’s characters all look like the same angry person. One redeeming aspect of this book is the mention of the first Dove, Hawk’s heroic brother Don, who died tragically during COIE. Unfortunately no mention is made of the second Hawk, Dawn’s British twin sister Holly, who was a significantly more interesting character than Hank (who ironically killed her while a Black Lantern.) Kestrel, Hawk and Dove’s arch nemesis, makes an appearance at the end up the issue looking like a mis-colored doppelganger of Hawk, but posing no real threat, providing no hook to encourage the reader to buy the next issue. This is one series I certainly would not waste my time on.   

JUSTICE LEAGUE INTERNATIONAL: D.C. has been teasing us with a new JLI for quite some time now, and this new series does not disappoint. The first issue has a solid story, great character interaction, and it maintains a good balance of action and humor. It has a great ensemble cast, but long time fans will mourn the absence of Ted Kord and the Dibneys, who could have easily been reincarnated in this new DCU. One interesting thing the issue leaves open to interpretation is whether Booster Gold is still secretly a time traveler. There is a quick throwaway line where Booster remarks to Rocket Red and August General in Iron about how Russia and China will be close friends in the future, which gives hope that Booster has held on to his time bubble. This is a fun title, and I’m excited to see how it progresses.


MEN OF WAR: This is an outstanding war book, potentially on par with DMZ, that just happens to take place in a world where gods walk among us, where one super powered man can do “more damage in five minutes than a year of armed men could do.” The artist’s rough, scratchy pencil lines provide significant detail in both the action sequences and the characters expressions, while setting a gritty, yet realistic setting. The writer immerses the reader into the soldiers’ world by employing a steady stream of military jargon, which is nicely translated at the bottom of each panel.  Protagonist Joseph Rock, Grandson of the original Sgt. Frank Rock, lives up to his Grandfather’s legacy. He’s a hard man but is all too human; the kind of man you could see yourself following into battle, or better yet, from issue to issue.


O.M.A.C.:  O.M.A.C. is D.C.’s love letter to Jack Kirby. Cover to cover, the artwork is made to emulate the King’s style. From Dubillex to Mokkari and the original Brother Eye,  O.M.A.C. is laden with numerous Jack Kirby characters and motifs. Veering from the original O.M.A.C.’s futuristic storyline, this tale takes place in modern day Cadmus labs, and substitutes Kevin Kho for Buddy Blank as the series protagonist.  O.M.A.C. provides a fun, action packed science fiction story with a sense of nostalgia, in a modern retelling of a classic tale by the King.




STATIC SHOCK: Picking up from where his story last left off,  Virgil Hawkings (Static) is presented as clever, witty, technologically inclined, and extremely likeable; making him very much the contemporary version of Spider-man he was originally intended to be. Outside of a cameo by Hardware and a brief mention of Dakota, Static’s origin isn’t touched upon. Instead, an emphasis is placed on the dynamics of his family and his relationship with them, making him a more relatable and sympathetic character. There is also a great deal of action to follow, including the re-emergence of Static’s old foe Virule. This is a great comic for old Milestone fans, but is easily accessible for new readers of any age.


STORMWATCH: Geared more towards Wildstorm fans who are well acquainted with the characters, Stormwatch #1  may be difficult, though not impossible for new readers to follow, and it will certainly delight older fans. Apollo’s new appearance gives him a more Roman look on the cover, but on the interior pages, he resembles the Plutonian from Mark Waid’s Irredeemable far too much. Wildstorm fans will enjoy seeing the return of Jenny Quantum, still in child form, as well as the first meeting of Apollo and Midnighter.  For those DC purists who worry about the Martian Manhunter’s presence, it is revealed that he is still a part of the Justice League. He has a different head shape and a variation on his classic costume, which will look different when he’s with the JL. Although the first issue was a little bit confusing, I’m intrigued to see what role Stormwatch will play in the new DCU.


SWAMP THING: Focusing on Alec Holland, the premiere issue picks up following the events of Brightest Day, and does a great job briefly connecting this new series with both its past Vertigo continuity, and the new all encompassing DCU. The artist, Yanick Paquette, does a great job, and shows that artists besides Jim Lee can draw Superman well in his new costume (although it still looks a bit off).  Although well written, this first issue serves primarily as prologue for the story to come. The seeds of interest have been planted, and I can see this series growing into something fantastic.

Sunday, September 4, 2011

DC Comics Reboot Review



At midnight releases around the country last Wednesday, DC fans (at least those who had not already pirated the issues) were able to purchase the last issue of Flashpoint, and the first issue of the DC reboot, Justice League #1. These two comics were the only ones released by DC this week, in an attempt to symbolize the end of one era, and the commencement of the next.

Flashpoint, which I assume stood for “flashy and pointless,” ended with its fifth issue which demonstrated how unnecessary collecting the entire crossover was. War between the Atlanteans and Amazons, the backdrop for the series and its tie-ins, served only as a high-priced red herring for the main plot revolving around Flash and Prof. Zoom. Although the war finally comes to head in the last issue, it is never resolved, and thus DC leaves us with yet another unfinished plot, wasting great character development. Throughout Flashpoint, DC assured its readership that the events of Flashpoint were critical in the transition to the rebooted universe. This is not the case, as Barry Allen resolves the Flashpoint crisis before the canonical transition to the rebooted Universe occurs. In fact, Barry is headed home when DC interjects the reboot via a deus ex machina, in the form of a seemingly omnipotent hooded woman, who had appeared nowhere in the story previously. Flashpoint 5 is meant to mark the transition from the previously established universe into the newly rebooted one, and instead of inspiring us with confidence and hope for the change; it only demonstrates DC’s lack of foresight and preparation for this transformation.

Justice League #1 provides an interesting perspective by showing us how the superheroes we know so well interacted as they were just starting out, before they were openly accepted by the public. The issue deals primarily with the first meeting of Batman and Green Lantern. Their banter is entertaining and would surely appeal the younger crowd to whom DC is aiming their reboot. However, to older readers, the two heroes’ repartee may appear stale and unoriginal, as the encounter mirrors a similar meeting in another of Jim Lee’s work, All Star Batman and Robin. Good character development is shown in a brief couple scenes starring Vic Stone, pre-Cyborg, and interesting shadowing is shown through the dropping of Darkseid’s name, and the easter egg appearance of the mysterious hooded woman from Flashpoint 5. However, the motivations of Batman and Green Lantern seem paper thin, and Green Lantern’s arrogance and naiveté comes off more as sheer stupidity. The last two pages mark the first appearance of the new version of Superman, and in that small amount of time it becomes apparent that his costume is not the only thing that has changed. Called “dangerous” by Batman earlier in the issue, Superman is presented with a “punch first, ask questions later” attitude, knocking Green Lantern out without hesitation then proceeding to challenge Batman with heat vision glowing in his eyes. Overall, I expected more from a book that marked the first issue of the Justice League, and the first issue of the reboot. I was disappointed that more characters were not introduced, and that the story seemed recycled from Frank Miller. I also thought the characterizations of Green Lantern and Superman seems off. Despite these qualms, I think Justice League 1 will help draw in new fans, and has planted the seeds for a potentially great book, as well as an interesting new Universe.

Friday, August 26, 2011

ZZ Top, Joan Jett Rock Marine Museum


Despite bombardment by hail and thunderstorms earlier in the day, the Calvert Marine Museum’s Summer Concert Series featuring rockers Joan Jett and the Blackhearts and ZZ Top opened to sunshine this past Sunday.
Without hesitation, Joan Jett and the Blackhearts started off the night with the song “Bad Reputation.”
Clad in a studded black leather leotard, Jett moved around stage, communicating with the audience through winks, smiles and waves while performing a multitude of songs spanning her career.
Although most of her set focused on her work with the Blackhearts, a handful of other songs were incorporated. Jett noted that her first band, The Runaways, originated in Rockville and in memoriam played a few of their songs, including “Cherry Bomb” and the first song they recorded, “You Drive Me Wild.” Another song performed by the Blackhearts that was not their own was a cover of Iggy Pop and the Stooges’ “I Wanna Be Your Dog.”
Sam and Liz Rider of Lexington Park won tickets to the concert through local radio personalities. Of Jett, they said, “She was right on with how she sounds on her albums.”
ZZ Top’s entrance incorporated a smoke machine, multicolored track lights and lights inside the drum kit, making it more of a production than Jett’s. Beginning with “Give it Up,” ZZ Top started its portion of the show by playing through three straight songs without stopping.
Billy Gibbons and Dusty Hill transitioned through several sets of guitars during the duration of the show, including their recognizable white, feathered pair. Choreographed two-step moves and guitar sways marked Gibbons and Hill’s stage presence. Although Hill occasionally did small tricks with his guitar, neither he nor Gibbons performed his famous guitar spin.
Following the Blackhearts’ lead, ZZ Top played a gravely version of Jimi Hendrix’s “Hey Joe” with Gibbons on lead vocals. The band’s set ended with the hit “Legs.” However, the band returned for an encore performance of a medley of “La Grange” and “Tush.”
Lisa Smallwood, who had seen Jett perform 34 times previously, said, “Both groups were amazing. They played longer than I had expected, too.”
“The fact that they’re near 70 and still rocking is pretty amazing,” Ryan James said.
Throughout the night, barbecue, pizza and beer were made available for purchase around the premises.
Attending a show at the Calvert Marine Museum for the first time, Sandy Breweny said, “The venue had great seats all around, and was very easy to access.”
Her friend and fellow St. Mary’s County resident, Sharon Phipps, said, “ZZ Top was fantastic. They sound the same as they did 25 years ago.”
The Calvert Marine Museum’s next concert is Oct. 21, and will be showcasing Gordon Bok.

Baltimore Comic-Con Pictures

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Interview with Amanda Conner at Baltimore Comic-Con

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Interview with Frank Cho at Baltimore Comic-Con

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A Calvert Man turns 100, I assist in the article


Calvert native celebrates 100th birthday with five generations of family